SDL 3.0
SDL_RenderEvent Struct Reference

#include <SDL_events.h>

Data Fields

SDL_EventType type
 
Uint32 reserved
 
Uint64 timestamp
 
SDL_WindowID windowID
 

Detailed Description

Renderer event structure (event.render.*)

Since
This struct is available since SDL 3.2.0.

Definition at line 738 of file SDL_events.h.

Field Documentation

◆ reserved

Uint32 SDL_RenderEvent::reserved

Definition at line 741 of file SDL_events.h.

◆ timestamp

Uint64 SDL_RenderEvent::timestamp

In nanoseconds, populated using SDL_GetTicksNS()

Definition at line 742 of file SDL_events.h.

◆ type

SDL_EventType SDL_RenderEvent::type

SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST

Definition at line 740 of file SDL_events.h.

◆ windowID

SDL_WindowID SDL_RenderEvent::windowID

The window containing the renderer in question.

Definition at line 743 of file SDL_events.h.


The documentation for this struct was generated from the following file: